Item Data ********* This section contains the item data. Each record is 28 bytes long. .. list-table:: :widths: 10 10 20 20 :header-rows: 1 * - Offset - Length - Description - Notes * - 0x00 - 8 bytes - Unknown - Always ``0xFFFFFFFFFFFFFFFF`` * - 0x08 - 2 bytes - Camera Movement ID - For single and multiple target attack * - 0x0A - 2 bytes - :ref:`Usage restriction bitmask ` - * - 0x0C - 1 byte - :ref:`target-flags` - * - 0x0D - 1 byte - :doc:`Attack Visual Effect ID ` - * - 0x0E - 1 byte - Damage Calculation - * - 0x0F - 1 byte - Item power for damage calculation - * - 0x10 - 1 bytes - :ref:`sub-menu` - * - 0x11 - 1 bytes - :ref:`status-effect-change` - * - 0x12 - 1 byte - Attack Additional Effects - * - 0x13 - 1 byte - Attack Additional Effects Modifier - * - 0x14 - 4 bytes - :ref:`Attack status effect ` - * - 0x18 - 2 bytes - :ref:`Attack element ` - * - 0x1A - 2 bytes - Special Attack Flags - .. _sub-menu: Condition sub menu ================== .. list-table:: :widths: 10 20 :header-rows: 1 * - Value - Description * - 0x00 - Party HP * - 0x01 - Party MP * - 0x02 - Party Status * - Other - None .. _status-effect-change: Status Effect Change ==================== .. list-table:: :widths: 10 20 :header-rows: 1 * - Value - Description * - 0x3F - Chance to inflict / cure status (out of 64) * - 0x40 - Cure if was inflicted * - 0x80 - Cure if was inflicted, inflict otherwise .. rubric:: Sources * `Qhimm's Wiki `_